Browsing Tag

Game Engine

Graphics, Programming

Parallax Mapping for Model Viewer

27 agosto 2009 • By

Yesterday I added new texture functionality to Model Viewer with obj files. Atrr Map, really this map is not native support in exporters but I added in mtl file attr_map string to define texture path.

This texture has RGBA layers. R = specular map, G = ambient occlusion map, B = height map, A = unused. In this screen shots you can see B layer running with one light function. The light position is in vec3(0.0, 100.0, 100.0) so in left and right side with height simulation you can see a few light too.

As you can see, there is no anti aliasing or anisotropic filtering.

Graphics, Level Design, Programming, Video Games

Editor de mapas por tiles

1 enero 2009 • By

Bueno, estrenando mi nuevo “sistema” de sacar frames a texturas, he hecho un video con el sistema de tiles del NSS Engine.

Estos dias he exportados los demás tipos de tiles y el resultado es el siguiente:




Ahora luce bien, con 4 cubos parecia de broma, así al menos podemos ver lo rapido que es hacer un dungeon por ejemplo.

Un saludo.