In this section you can download source code, demos and resources.
WARNING: this demos open a port in your system, block this aplication in your firewall if you desire so. It is only the engine trying to open a environments port for console network commands linked with LUA script system.
Maybe in Windows you need Microsoft Visual C++ 2008 SP1 Redistributable Package, you can download here:
Note: I’m sorry, but at the moment there are only Windows demos tested on nVidia and ATI cards. The NSS Engine is ported to GNU / Linux too, crossplatform Game Editor and demos are coming.
Graphic Cards Requirement:
- nVidia or ATi graphic card
- OpenGL 2.0
- Shader Model 3.0
More information in our wiki:
- GLSL Shaders Library (deprecated):
- Vertex Ilumination.
- Generic Shader (pixel ilumination + gloss map).
- HDR shaders pack.
- Texture terrain.
Note: some shaders haves pseudo instancing at the begining of the shaders and it is needed to assigns the position of the object in a texture coordinate. See the shader for more detail.