Category Archives: Programming

Some things to remember when you make an interview

Dot product is a value expressing the angular relationship between two vectors Cross product is an operation on two vectors. The cross product of two vectors produces a third vector which is perpendicular to the plane in which the first … Continue reading

Posted in Game Industry, Graphics, Programming | Leave a comment

Bamboo Paper

I check today Bamboo Paper with my iPad, is a free application that you can use for paint like a notebook, it has a good work with write sensibility, some type of pen, and pen sizes. I used my finger … Continue reading

Posted in Apple, Art, Game Design, Game Industry, Hardware, iPad, Level Design, Mac, News, Programming, Twitter, Video Games, Wacom | Leave a comment

Wacom Inkling

Inkling is the perfect solution for any person that use paper for your thinks, yes, some people, like me, prefer write things in a paper, ideas, scenes of a project, programming design; boxes, arrows, maths formulas. Wacom has a product … Continue reading

Posted in Art, Game Design, Game Industry, Hardware, Level Design, Mac, News, Photoshop, Programming, Twitter, Video Games, Wacom, Windows | Leave a comment

Standard C++0x aprobado en Agosto

Bueno, el standard C++2011, C++11 o como te guste más, ya se ha aprobado totalmente 21 votos a favor, 0 en contra. El mejor texto para haceros un update es: http://www2.research.att.com/~bs/C++0xFAQ.html Blog this! Bookmark on Delicious Digg this post Recommend … Continue reading

Posted in News, Programming, Twitter | Leave a comment

STL Performance

Atentos a std::move http://blogs.msdn.com/b/vcblog/archive/2009/06/23/stl-performance.aspx El post habla por si solo. Simplemente tenía curiosidad por saber que había por Google sobre las STL, ya que a mi parecer aunque son Thread Safe, son lentas como contenedores. Depende de con que lo … Continue reading

Posted in Programming | 5 Comments

Ser más listo que el compilador!

Estoy empezando a usar COLLADA, investigar, implementarlo en mi motor etc. He dado con una curiosidad en el foro de OpenCOLLADA y es que parece ser que OpenCOLLADA presume de ser el exportador / importador más optimo que existe con … Continue reading

Posted in Programming | Leave a comment

Efficient Sparse Voxel Octrees

Hace ya años que se lleva experimentando con el uso de voxels, sobre todo para renderizar contenidos líquidos, donde el voxel es el rey. ZBrush es con voxels, iD tech 5 no, pero anunciaron que tienen ya avanzado el uso … Continue reading

Posted in Graphics, Programming, Video Games | Leave a comment

freeglut for Windows 7

If you download the last version of freeglut (2.6.0) in theory haves support for Windows 7, yes, compile and link well but when you try to write any message in the window appear japanese symbols etc… Blog this! Bookmark on … Continue reading

Posted in Programming | Leave a comment

Toggle var in LUA

Some thing to remeber… the clean way is ZOOM_STATE = not ZOOM_STATE local ZOOM_STATE = true ZOOM_STATE = (ZOOM_STATE ~= ZOOM_STATE) — the same of not ZOOM_STATE ZOOM_STATE = not ZOOM_STATE; print(ZOOM_STATE) ZOOM_STATE = not ZOOM_STATE; print(ZOOM_STATE) Blog this! Bookmark … Continue reading

Posted in Programming | Leave a comment

Upgrading a Target from iPhone to iPad

If you have an existing iPhone application that you want to upgrade to run on iPad devices you need to upgrade the target that builds your iPhone application into a target that can build both an iPhone and an iPad … Continue reading

Posted in Apple, iPad, iPhone, iPod, Programming | Leave a comment