Category Archives: Level Design

Bamboo Paper

I check today Bamboo Paper with my iPad, is a free application that you can use for paint like a notebook, it has a good work with write sensibility, some type of pen, and pen sizes. I used my finger … Continue reading

Posted in Apple, Art, Game Design, Game Industry, Hardware, iPad, Level Design, Mac, News, Programming, Twitter, Video Games, Wacom | Leave a comment

Wacom Inkling

Inkling is the perfect solution for any person that use paper for your thinks, yes, some people, like me, prefer write things in a paper, ideas, scenes of a project, programming design; boxes, arrows, maths formulas. Wacom has a product … Continue reading

Posted in Art, Game Design, Game Industry, Hardware, Level Design, Mac, News, Photoshop, Programming, Twitter, Video Games, Wacom, Windows | Leave a comment

Camera Editor

New Camera Editor Widget is finished! Blog this! Bookmark on Delicious Digg this post Recommend on Facebook Buzz it up Share on Linkedin Tumblr it Tweet about it Share on xing Buzz it up Subscribe to the comments on this … Continue reading

Posted in Level Design | 1 Comment

Welcome OpenPandora!

Hi there OpenPandora comunity! I have great news today, No Siesta Studios will make a port of NSS Engine for OpenPandora. The strategy of our company is release multiplatform games for Windows, Mac and GNU/Linux and now for OpenPandora officially. … Continue reading

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Demo Game Editor 1.0.2.36

Hola a todos! A ver si me ayudais en un propósito. Acabo de compilar la versión para win32 de mi editor de contenidos. El requisito es Shader Model 3 y OpenGL 2.0. No se si con Shader Model 2, con … Continue reading

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Demo Game Editor 1.0.1.36

Hola a todos! A ver si me ayudais en un propósito. Acabo de compilar la versión para win32 de mi editor de contenidos. El requisito es Shader Model 3 y OpenGL 2.0. No se si con Shader Model 2, con … Continue reading

Posted in ATI, Graphics, GUI, Level Design, nVidia, Programming, Video Games | 2 Comments

Editor de mapas por tiles

Bueno, estrenando mi nuevo “sistema” de sacar frames a texturas, he hecho un video con el sistema de tiles del NSS Engine. Estos dias he exportados los demás tipos de tiles y el resultado es el siguiente: Ahora luce bien, … Continue reading

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Tiles más complejos

Bueno, he probado mi sistema de tiles con algo más complejo, no cajas feotas! He cogido un tile de NWN 1, he hecho una multi textura y he modificado todos los UV maps… joer xD pero bueno, el resultado es … Continue reading

Posted in Graphics, Level Design, Programming, Video Games | 2 Comments

Nuevo sistema de mapas por tiles

Bueno, despues de mi ultima prueba con los tiles decidí replantearme el sistema de construccion de mapas, modificar celda a celda, aunque medianamente rápido, da pocas posibilidades para hacer muros o zonas variadas en geometría. Se notaría mucho la repetición. … Continue reading

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Primeras pruebas de mapas basados en tiles

Hello! Bueno recientemente he estado trabajando en un sistema más rapido que colocar objetos “por ahi” en el mapa. No queria tocar ni de lejos aquello de los “tiles” que sabia que hacen la vida muy facil pero para preparar … Continue reading

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