Category Archives: iPad

Fling joystick for iPad and iPhone

Definitely the digital pads or sticks in a game of touch screens depends of our oil in our hands and how much the screen is cleaned. To solve this other product of Tenone Designs, fling. Really good idea, based in … Continue reading

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Bamboo Paper wish list

I miss some features in Bamboo Paper: Layers Export and attach file exported to PSD in a mail More color for books More colors for pen Remember colors used More pens styles Brushes! With that we have… digital Inkling! Blog … Continue reading

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Bamboo Paper

I check today Bamboo Paper with my iPad, is a free application that you can use for paint like a notebook, it has a good work with write sensibility, some type of pen, and pen sizes. I used my finger … Continue reading

Posted in Apple, Art, Game Design, Game Industry, Hardware, iPad, Level Design, Mac, News, Programming, Twitter, Video Games, Wacom | Leave a comment

Retrasado el lanzamiento internacional del iPad

Bueno, resulta que han retrasado el lanzamiento del iPad porque en estados unidos se han quedado sin existencias! tardará 1 mes más de lo previsto en llegar para que les de tiempo de fabricar más iPad. En un principio yo … Continue reading

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Upgrading a Target from iPhone to iPad

If you have an existing iPhone application that you want to upgrade to run on iPad devices you need to upgrade the target that builds your iPhone application into a target that can build both an iPhone and an iPad … Continue reading

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Luna, mi primer proyecto publicado

Bien, hoy ya por fin, después de casi una semana en periodo de aprobación, se ha confirmado Luna para publicar y empezar a vender en el Apple Store. ¿Qué es Luna? Blog this! Bookmark on Delicious Digg this post Recommend … Continue reading

Posted in Apple, Game Design, Game Industry, iPad, iPhone, iPod, Video Games | 2 Comments

Pruebas con el iPad

Hoy ha caido en mis manos durante un rato el iPad. Hemos podido trastearlo un poco más y ver que tipos de juegos o aplicaciones pegan mas o son más manejables. Cuentos infantiles, eBooks, eComic… mejor verlo: Se me ocurren … Continue reading

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Un iPad por genera interactive

Bueno bueno! menuda sorpresa me llevé este viernes cuando vi a Alberto García portando un iPad por Genera Interactive… resulta que se lo han pillado para Bravo Games Studios, para portar el Touch Racing Nitro y poder probarlo en un … Continue reading

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Obj-C FPS counter and dt time for iPhone

// FPS static CFTimeInterval lastTime = CFAbsoluteTimeGetCurrent(); CFTimeInterval beginTime = CFAbsoluteTimeGetCurrent(); CFTimeInterval dt = beginTime – lastTime; static uint FPS = 0; static CFTimeInterval accum = 0; if ( accum >= 1.0 ) { NSLog(@”%d”, FPS); accum = 0.0; FPS … Continue reading

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Language (locale and country) in iPhone SDK

Little and fast-to-understand test for to know the language of iPhone device: NSString* language = [[NSLocale preferredLanguages] objectAtIndex:0]; // en NSString* countryCode = [[NSLocale currentLocale] objectForKey: NSLocaleCountryCode]; // US // Console Log, only for debug… NSLog(language); NSLog(countryCode); BOOL result; if … Continue reading

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