Category Archives: Video Games

Some things to remember when you make an interview

Dot product is a value expressing the angular relationship between two vectors Cross product is an operation on two vectors. The cross product of two vectors produces a third vector which is perpendicular to the plane in which the first … Continue reading

Posted in Game Industry, Graphics, Programming | Leave a comment

Fling joystick for iPad and iPhone

Definitely the digital pads or sticks in a game of touch screens depends of our oil in our hands and how much the screen is cleaned. To solve this other product of Tenone Designs, fling. Really good idea, based in … Continue reading

Posted in Apple, Hardware, iPad, Mac, Video Games | Leave a comment

Inklet, trackpad tablet for MacBook

Searching for pens like Bamboo Stylus I saw an interesting website that I never seen before, with many awards with its programs. I prefer Bamboo Stylus but you can see here an application for use our MacBook trackpad like a … Continue reading

Posted in Apple, Curiosidades, Hardware, Mac, MacBook | Leave a comment

Bamboo Paper wish list

I miss some features in Bamboo Paper: Layers Export and attach file exported to PSD in a mail More color for books More colors for pen Remember colors used More pens styles Brushes! With that we have… digital Inkling! Blog … Continue reading

Posted in Apple, Hardware, iPad, Mac, Wacom | Leave a comment

Bamboo Paper

I check today Bamboo Paper with my iPad, is a free application that you can use for paint like a notebook, it has a good work with write sensibility, some type of pen, and pen sizes. I used my finger … Continue reading

Posted in Apple, Art, Game Design, Game Industry, Hardware, iPad, Level Design, Mac, News, Programming, Twitter, Video Games, Wacom | Leave a comment

Wacom Inkling

Inkling is the perfect solution for any person that use paper for your thinks, yes, some people, like me, prefer write things in a paper, ideas, scenes of a project, programming design; boxes, arrows, maths formulas. Wacom has a product … Continue reading

Posted in Art, Game Design, Game Industry, Hardware, Level Design, Mac, News, Photoshop, Programming, Twitter, Video Games, Wacom, Windows | Leave a comment

Standard C++0x aprobado en Agosto

Bueno, el standard C++2011, C++11 o como te guste más, ya se ha aprobado totalmente 21 votos a favor, 0 en contra. El mejor texto para haceros un update es: http://www2.research.att.com/~bs/C++0xFAQ.html Blog this! Bookmark on Delicious Digg this post Recommend … Continue reading

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STL Performance

Atentos a std::move http://blogs.msdn.com/b/vcblog/archive/2009/06/23/stl-performance.aspx El post habla por si solo. Simplemente tenía curiosidad por saber que había por Google sobre las STL, ya que a mi parecer aunque son Thread Safe, son lentas como contenedores. Depende de con que lo … Continue reading

Posted in Programming | 5 Comments

Ser más listo que el compilador!

Estoy empezando a usar COLLADA, investigar, implementarlo en mi motor etc. He dado con una curiosidad en el foro de OpenCOLLADA y es que parece ser que OpenCOLLADA presume de ser el exportador / importador más optimo que existe con … Continue reading

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Efficient Sparse Voxel Octrees

Hace ya años que se lleva experimentando con el uso de voxels, sobre todo para renderizar contenidos líquidos, donde el voxel es el rey. ZBrush es con voxels, iD tech 5 no, pero anunciaron que tienen ya avanzado el uso … Continue reading

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