Deferred Lighting + SSAO – Specular – Normal mapping

Hi there!

I have now Big Dady 2 model fixed. The texture coords was inverted in V coord. Now I mix my deferred lighting implementation with SSAO. I have no specular map applied yet, but I have other problem here. Diffuse map of model has shadows like SSAO mixed with diffuse map. So the result is not awesome but looks really good.

I need other model :)

Diffuse map has bump wrinkle, shadows and normal mapping effect.

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