Hi there!

The next step with my SSAO is to use more complex model, in this case BigDady2 of biosock, thanks Llorens 😉

I use the SSAO result and a blur shader with one 2x downsampled.

SSAO with Blur, BigDady2 model for learning purpose

SSAO with Blur, BigDady2 model for learning purpose

  1. Original SSAO in fullscreen
  2. SSAO texture downsampled width and height >> 2
  3. Combine 1 + 2 * 0.5 🙂

The result is a soft texture without noise. This noise exist because I use only 16 samples per pixel in SSAO pass.

TODO: mix with Lighting Stage of Deferred Rendering architecture and specular map.