Mmm… Crytek people present! “Radiance Volume”, I’m finishing my demo of Deferred Rendering and this people come now with other renderer with 2x performance. -_-
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Damm it!
I just get working the fu*** deffered lighting…
¿Where is the paper for this thing?
Hi fjfnaranjo, I read many times this paper: http://www710.univ-lyon1.fr/~jciehl/Public/educ/GAMA/2007/Deferred_Shading_Tutorial_SBGAMES2005.pdf
Have some “holes” but… in general is a good paper. I don’t know if exist source code see apprendix A.
He he …
I was asking by the Radiance Volume paper. I suppose Crytek will keep it in secret for a while.
Also, I want to see the performance of RV whit a few more shaders running.
In Crytek web page!
Really Crytek use SSGI and other things. Deferred Ligthing (Ligthing Stage of original paper) is discarded but the architecture is the same
Today with GPU memory and BUS all will be generated as deferred rendering pipeline, 2D with info stored in textures. Then you will need to implement at first Deferred Rendering base
http://www.incrysis.com/index.php?option=com_content&task=view&id=812
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