Monthly Archives: febrero 2009

Dungeon Door

Prototype of dungeon door Blog this! Bookmark on Delicious Digg this post Recommend on Facebook Buzz it up Share on Linkedin Tumblr it Tweet about it Share on xing Buzz it up Subscribe to the comments on this post Print … Continue reading

Posted in 3D, Art, Video Games | Leave a comment

Camera Editor

New Camera Editor Widget is finished! Blog this! Bookmark on Delicious Digg this post Recommend on Facebook Buzz it up Share on Linkedin Tumblr it Tweet about it Share on xing Buzz it up Subscribe to the comments on this … Continue reading

Posted in Level Design | 1 Comment

El psoe “respalda” la industria del videojuego como creadora de empleo, en una iniciativa de Rafael Simancas

Así se recoje la noticia en eleconomista.es: MADRID, 9 (SERVIMEDIA) El PSOE insta al Gobierno a “promocionar” y “respaldar” la “industria cultural del videojuego”, ante sus “potencialidades para crear empleo” en este momento de crisis. Esta iniciativa del PSOE es … Continue reading

Posted in Game Industry, Video Games | 1 Comment

Welcome OpenPandora!

Hi there OpenPandora comunity! I have great news today, No Siesta Studios will make a port of NSS Engine for OpenPandora. The strategy of our company is release multiplatform games for Windows, Mac and GNU/Linux and now for OpenPandora officially. … Continue reading

Posted in Game Industry, Level Design, Open Pandora, Programming | Leave a comment

Demo Game Editor 1.0.2.36

Hola a todos! A ver si me ayudais en un propósito. Acabo de compilar la versión para win32 de mi editor de contenidos. El requisito es Shader Model 3 y OpenGL 2.0. No se si con Shader Model 2, con … Continue reading

Posted in ATI, Graphics, GUI, Hardware, Level Design, nVidia, Programming, Video Games | Leave a comment

Demo Game Editor 1.0.1.36

Hola a todos! A ver si me ayudais en un propósito. Acabo de compilar la versión para win32 de mi editor de contenidos. El requisito es Shader Model 3 y OpenGL 2.0. No se si con Shader Model 2, con … Continue reading

Posted in ATI, Graphics, GUI, Level Design, nVidia, Programming, Video Games | 2 Comments