Physically Based Rendering

Fast screencast to the latest demo in PC and iPad using C++ HotReload. Just simply moving around the camera.
OpenGL ES and GLSL v3

C++ HotReload

Award winning technology in 2017 in inTech Tenerife Gold Edition

News Link: europapress

C++ HotReload is a tool for developers that allows you to make changes in real-time and see the results on the screen in seconds instead of minutes.
Imaging using C++ without wasting time on building and deployment.

A.I.M.I.E.

Aimie and the Forest of the Shadows was an amazing project shared with a very good friend, Pablo Martín, back in 2013. Such a nice experience, never made a 2.5D game with 2D animated illustrations at that moment in the AppStore.


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OpenGL

Physically Based Rendering

Nov 12

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Physically Based Rendering
I'm here too!
C++

Compile time all

Nov 12

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C++

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Nov 12

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C++

Other topic

Nov 12

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C++

Other topic

Nov 12

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